“How much does a FiveM server cost?” gets answered with either “$10/month!” or “$5,000” depending on who’s selling what. Here’s the real budget breakdown for a serious roleplay city, line by line.

Hosting: $10–$150/month

Scripts: $0–$1,500 one-time

The framework (Qbox/QBCore) is free. What costs money is everything that makes your city different: jobs, businesses, MDTs, phones, activities. Quality paid scripts run $10–40 each; a well-rounded city uses 15–40 of them. Budget $300–800 for a solid launch catalog — and treat “free” leaked scripts as what they are: backdoor delivery mechanisms that get servers banned.

Maps & MLOs: $0–$500

Interior MLOs range from free community work to $50+ premium builds. Watch for conflicts — two MLOs editing the same block will fight, and debugging that costs more time than the MLO cost money.

Vehicles, EUP & Assets: $0–$300

Curated add-on vehicle packs and EUP uniforms. The mistake isn’t spending too little here — it’s adding 400 unoptimized cars that eat your streaming budget and crash clients mid-drive.

The Costs Nobody Budgets

Three Realistic Budgets

  1. Hobby city (~$50/mo + $200 one-time): budget VPS, free framework, a dozen carefully-chosen paid scripts, free MLOs. Totally viable for a friends-and-regulars community.
  2. Serious launch (~$80/mo + $800 one-time): proper VPS, full paid script catalog, premium MLOs, EUP, and someone on call for fixes.
  3. Done-for-you (from ~$1,500 one-time + hosting): a professional server build — everything installed, configured, economy-balanced, and handed over with docs. You skip the 300 hours.
The most expensive server is the one you build twice. Cities die from broken economies and launch-week instability — spend on getting the foundation right, not on 400 cars.