Activities
Companion Pets Adopt, follow and ride along
Adopt a dog or a cat at the shelter, or win over a stray with treats. It follows you, rides in your car and is still yours after a restart.
See it in action

Overview
A pet that is actually theirs. Players adopt a dog or a cat at the animal shelter, or win over a stray with treats, and it follows them around the city. Tell it to sit, stay or come, feed it, rename it and take it for a ride in the car.
The pet is saved to the database, so it is still theirs after a relog or a server restart, and when the owner goes down it lies beside them until they are back up. No pet-shop MLO needed: the pets, the shelter and the strays use the game's own animals and base-map spots.
Pets are companions only, with no K9 work and no attacking. Built and run on our own Qbox city. QBCore is supported through the framework bridge.
Features
Animal shelter
A worker and a map blip: pick a breed, name it, pay the fee. Pet food is sold there too.
6 breeds
Husky, golden retriever, shepherd, westie, pug and cat, with prices in config.
Strays
Three spots around the city. Treats build your bond until one is yours, free.
Rides along
Takes a free passenger seat when you get in and hops out with you.
Saved pets
Still yours after a relog, a server restart or your own death.
Server-side
Spawned by the server, hunger and bond worked out on the server, every action distance-checked.
Screenshots
Setup
Installation
- Put rr-pets in your resources folder
- Add the pet_food item line from the docs to your inventory
- Ensure it after ox_lib, oxmysql, your framework and your inventory
- Start the server once, the tables are created for you
Dependencies
- ox_lib
- oxmysql
- qbx_core or qb-core
- ox_inventory or the QBCore inventory
- OneSync
Commands
| Command | What it does |
|---|---|
/pet | The pet menu (bind a key to it) |
/pet sit, stay, come, feed, car, home | Shortcuts for radial menus |
/petadmin | Pets near you: bring back or delete (admins) |
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